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Video Portfolio 

Lord of the Rings 

 

Track laying, mixing and mastering achieved on DAW Pro Tools 

In this clip all audio is from a library or foley. It is mixed to a 5.1 surround sound and is therefore best heard on an appropriate system or using headphones. 

Loudness levels are mixed to a high LUF level for theatrical release. 

Audio for Video Game
 

Sound design and music composition created that alter with different parameters using FMOD. 

All sound is foley, sound design using synths or library recordings. 

For access to the full game please email. 

Acoustic Measurement 

 

An brief synopsis of my dissertation 'Investigation into Impulse Response and Convolution vs Algorithmic'  Reverb. 

The whole study is available under the portfolio tab. 

Multiple acoustic measurements were taken in three rooms in order to find each rooms optimal position for impulse response.

 

After determining the rooms acoustic properties had a significant difference with a Kruskal-Wallis test, comparisons were made between rooms when inputted into the convolution reverb plug-in space.

 

Algorithmic reverb d-verb had parameters set to values matching averaged results of the acoustic measurements, to mimic previous bounced filed. Comparisons were then able to be made between the two as accurately as possible, yielding results of a truer tone to the original input from convolution, with more natural in room sounding reverb, but a greater dynamic range in reverb present in d-verb.

Results also showed convolution files to be smaller on average with a more natural tone, but algorithmic reverberations to be more efficient. 

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