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Tom Pazzi-Axworthy 

Audio and Video Post-Production for Social Media, TV and Film 

About me 

I studied Audio Music Technology at the University of the West of England where I achieved a 2:1 and graduated in 2023. I am specifically interested in audio and video post-production social-media content, TV and films. I have experience track laying, mixing and mastering audio in documentaries, film and video games, as well as a good level of understanding for recording audio and sound design. Additionally, I have experience in video editing to create Tiktoks, Reels, and longer form music videos. 

  • I am trained in how to use digital and analogue desks both in the studio or in a live or broadcast setting.

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  • I am able to work in coding software, C++, R studios and JavaScript, for plug-in design statistical analysis and website creation.

  • I am hard working and am happy to work flexible hours. I also work well in a team or independently.

  • In my own time I enjoy writing, recording and producing music for my band in which I play guitar and sing.  

Multiple acoustic measurements were taken in three rooms in order to find each rooms optimal position for impulse response.

 

After determining the rooms acoustic properties had a significant difference with a Kruskal-Wallis test, comparisons were made between rooms when inputted into the convolution reverb plug-in space.

 

Algorithmic reverb d-verb had parameters set to values matching averaged results of the acoustic measurements, to mimic previous bounced filed. Comparisons were then able to be made between the two as accurately as possible, yielding results of a truer tone to the original input from convolution, with more natural in room sounding reverb, but a greater dynamic range in reverb present in d-verb.

Results also showed convolution files to be smaller on average with a more natural tone, but algorithmic reverberations to be more efficient. 

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